Your TownCraft server, with the useful bits included.
Host your TownCraft server
Host TownCraft as a multiplayer server with CreeperHost and give your group an always-on place to build towns, tackle quests, develop technology, and explore together.
- Premium recommended: this 431-mod pack benefits from strong CPU performance and comfortable memory headroom.
- Home hosting can struggle as towns, machines, and explored terrain accumulate.
- Casual hosts often become awkward once updates, backups, and configuration changes matter.
- One-click installation gets the correct Fabric pack running without manual file juggling.
- Built-in diagnostics help track down lag when a growing town gets overly ambitious.
Build More Than a Town
TownCraft is an extra-large Minecraft 1.20.1 Fabric pack built around communal construction and technological progression. Its broad scope includes town building, quests, nuclear technology, and an assortment of transport ranging from road vehicles to trains and spacecraft.
The pack combines Tech Reborn and CC: Tweaked with extensive building choices from mods such as Chipped and Handcrafted. Exploration also has a substantial role, with Dungeons Arise, Deeper and Darker, and expanded structures giving players reasons to leave town.
CreeperPanel can install the pack and apply updates while preserving your configuration changes, which is particularly useful when a large community world develops its own rules and tweaks.
Hosting Considerations for TownCraft
With 431 mods, TownCraft sits firmly in heavyweight territory. Premium is our usual starting point for a pack of this scale, particularly for an active group planning to keep the same world for months.
Plan for the World You Will Build
Early play may be relatively quiet, but server demand commonly rises as players spread out, generate terrain, establish separate bases, and build increasingly complex systems. Fast exploration can produce short CPU and storage spikes while new chunks generate.
Large towns also concentrate entities, storage systems, machinery, and decorative blocks in one area. That can make a busy centre more demanding than several smaller settlements, even with the same number of players.
Keep Growth Sensible
Modded servers generally behave better when players avoid leaving unnecessary machines running, limit excessive entity buildup, and remove abandoned systems. If tick times begin climbing, investigate before simply adding more memory; Minecraft performance problems are often tied to a particular area, machine, or entity rather than RAM alone.
Keep the server and client pack versions aligned when updating. TownCraft uses Fabric 0.15.11 for Minecraft 1.20.1, so adding unrelated mods or changing loader versions without testing can cause startup failures or connection mismatches. Back up the world before substantial pack or configuration changes.
Why Run TownCraft with CreeperHost?
Our hybrid VPS platform delivers native CPU performance on modern Ryzen, EPYC, and Intel Ultra hardware—important when a large modpack has plenty happening every tick.
CreeperPanel includes tools for inspecting lag and managing mods or configuration files without turning every adjustment into an FTP expedition. If things still get strange, you can speak to people who have spent more than 13 years hosting modded Minecraft communities.
Give your players room to build the town, railway, reactor complex, and questionable launch facility without making one member of the group maintain the server at home.
Got questions? 
Yes. Order from a modpack page and the selected pack is ready to install. You can also change versions or choose another supported pack later from CreeperPanel.
Our pack tooling first turned a CurseForge client pack into a server on 31 March 2017, long before generative AI entered the picture. Built by experienced members of the modded Minecraft community, it works out which files a dedicated server needs, automatically detects known client-only mods before they get in the way, and prepares the right Minecraft, modloader, and launch setup. It also watches pack starts: if one crashes, the failure is automatically reported to our team so we can see what actually happened and improve the handling. Automation is only the first line. When a pack needs its own fix or setup step, our team can build one rather than forcing everything through the same rigid template.
Yep. CreeperPanel lets you search for and install extra mods, then update, enable, or disable them alongside the rest of the pack. It checks the Minecraft version and modloader and warns you about known client-only mods. Mods can still disagree with each other, because modded Minecraft, but you get proper tools and real people to help rather than a folder full of mystery files.
CreeperPanel is built around real modded servers, including update paths that aim to preserve user configuration changes where supported instead of treating every update like a fresh install.
Yes. SaveGuard keeps automatic world backups on separate backup storage, away from the machine running your server, without using your allocated server disk. It stores only what changed between saves, so even losing the whole game node would not take the protected worlds with it.
If your world still exists when the service ends, Save Your World keeps a copy for up to a year. Come back later and you can restore it to a new service in one click, picking up where you left off.
Eco can work for lighter packs, but Premium is the recommended CreeperHost range for modded Minecraft. Premium gives stronger hardware, Turbo Start, Bonus Memory, and Ask Theo where enabled.
CreeperHost's generative AI tools drafted this description from information freely available to the public and facts about our own hosting. Our pack automation has been built and improved by experienced members of the modded Minecraft community since 2017; AI helps us describe that enormous catalogue, it does not make the server packs. We review and replace these drafts as time allows or when somebody flags one for the human touch. Spotted an inaccuracy? Please let us know.
