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Apocalypse Begins [Zombie Apocalypse]

Created by RinkyNooble

5000MB
Minimum RAM
2x 4.5GHz
Minimum CPU
15 GB
Minimum SSD

CreeperHost offers the tools you need to run your dream Apocalypse Begins [Zombie Apocalypse] server!

Host your Apocalypse Begins [Zombie Apocalypse] server

Apocalypse Begins [Zombie Apocalypse] is built for tense, cooperative survival—where your server becomes a shared stronghold, your group’s supply chain matters, and every in-game milestone is measured against the next horde. On CreeperHost, you can run this modpack as a paid, always-online multiplayer server so your world stays persistent, your team can drop in anytime, and the apocalypse keeps moving even when you log off.

  • Always-on world: keep scavenging, building, and recovering between horde waves without relying on someone’s PC being online.
  • Horde events hit hard: scheduled, escalating attacks can spike CPU and tick-time—CreeperHost hardware is built to stay stable under modded load.
  • Self-hosting limits show up fast: home connections struggle with multiple players, voice chat, and large structures/cities loading at once.
  • Config changes without fear: one-click installs/updates plus GUI config management help you tune difficulty and performance without constant reinstalls.
  • Better multiplayer operations: DDoS protection and reliable infrastructure help keep your session playable when it matters most.

High-level overview

Apocalypse Begins [Zombie Apocalypse] is a modern survival pack centered on recurring horde attacks (every five in-game days) that grow more dangerous as time passes. It blends exploration—especially curated modern city environments—with progression through combat and technology, while layering in tougher survival constraints (injuries, seasons, and other needs to manage).

This is the kind of pack that shines with a group: one team scavenges, another fortifies, and everyone shows up when the siren moment arrives—because the next wave doesn’t care who was online earlier.

What your players can expect on a server

  • Rhythm-based survival: preparation windows followed by high-intensity defense
  • Exploration with purpose: loot runs and city clearing that feed base upgrades
  • Progression scaffolding: quests and long-term skill growth to keep direction in a harsh world
  • Team-centric play: mechanics and pacing that reward coordination and role specialization

Why CreeperHost fits this modpack (before you even launch)

Apocalypse-style packs tend to create “peak load” moments: multiple players in one area, lots of entities active, and rapid chunk activity as teams move between cities and base. CreeperHost’s Hybrid VPS platform is a strong match for that pattern—delivering consistent, native-like CPU performance and stability where modded servers most often struggle: keeping TPS steady during spikes.

You’ll also benefit from one-click modpack installation and updates that preserve your configuration changes, so you can keep your tuned settings even as the pack evolves.

Hosting Considerations for Apocalypse Begins [Zombie Apocalypse]

Memory & tick stability (what’s typical)

This pack is designed with modern content density and combat pressure, so it’s common to see higher baseline memory use than lightweight packs. For most groups, a practical starting point is 6–8GB RAM for comfortable play, with headroom if you’re adding players or expanding far from spawn. Smaller allocations can work for small groups, but you’ll feel it sooner when cities are being explored and horde events trigger.

Entity spikes during horde windows

Horde-style mechanics often create short periods where the server is asked to simulate lots of mobs and pathing at once. Even if average performance is fine, those spikes can cause rubber-banding or delayed interactions on underpowered hosts. Planning your base defenses to reduce unnecessary pathing (and keeping your “kill zone” efficient) helps, but the biggest win is hosting on hardware that can absorb burst load.

World generation & exploration pace

Large-scale exploration—especially when multiple players split up—can increase chunk generation and disk activity. A hosted server helps here by keeping storage and CPU consistent, and by removing the “host player’s PC” bottleneck that often appears when everyone roams.

Running it smoothly on CreeperHost

Built for modded servers that get chaotic

Our liquid-cooled Ryzen/EPYC/Intel Ultra-based nodes and modded-optimized environment are designed for the real gameplay moments that matter: big fights, busy bases, and lots of loaded content.

Control without downtime

Use CreeperHost’s panel and GUI-based mod/config management to handle common server tasks—tuning difficulty, adjusting allowed chunks, or managing performance-sensitive settings—without turning your server into a constant maintenance project.

Diagnose issues like an operator, not a guesser

When something feels “laggy,” built-in tooling to identify tick and performance pressure helps you narrow down whether you’re dealing with entity load, exploration bursts, or a specific system your group is leaning on.

If you want, tell me how many players you expect and whether you’ll be doing heavy city exploration early—I’ll suggest a sensible starting plan (RAM tier + practical settings) for a smooth first week.